Sunday, 15 March 2015

Topic One: Digital materials/resources and emerging technologies.

Activity: Learn how to use a new tool, software, or game, and write about your experience.

Description of Activity
In preparation for the next school holidays (April) I have purchased MinecraftEdu with ten licenses for the library in which I work (downloaded from www.minecraftedu.com). The library will be running a Minecraft Club for the duration of the holidays in our Learning Lounge which holds ten laptops. The sessions will be run on a local server, allowing gamers that are new to Minecraft the chance to try multiplayer for perhaps the first time and more experienced players an opportunity to show off their skills. The sessions will be held daily on a drop-in basis so that we can assess the popularity of the sessions, the length of time gamers stay and the ways in which they use the club.  

Having played Minecraft at home with my own children, on both PC and Xbox, I was fairly certain that I would be able to download, install and run the sessions on the library laptops. This process did prove to be fairly straightforward, with the assistance of Council’s IT Department as there were some steps that required additional permissions. The actual setup of the program was also quite straightforward as although it has a different launcher program to the public Minecraft game, the world setup was very similar. From this point a number of decisions had to be made in regard to restrictions and controls we wished to place on the game, world setup, challenges and activities.

What did you learn?
MinecraftEdu is a variation of the original Minecraft that includes capabilities to restrict and control various elements of the game. These controls allow the teacher or game leader to set up challenges, restrict usage and monitor behaviour. During the setup, I discovered I can limit options such as controlling night mode, which would speed up game play, I can turn off mobs (the various animals and creatures within the game) and control options such as excluding TNT and selecting creative or survival mode. I also have the capability to control the gamers, by moving them around the game, restricting their game play and removing them from the game. This may prove useful if the gamers are not following the rules or being fair to others.

According to the MinecraftEdu website, there are numerous activities, maps and worlds that other users, teachers and libraries have uploaded to the website and are free for us to utilise. I am hoping that during the school term we can continue the Minecraft Club, with a different theme, activity or challenge for the participants to engage with on a fortnightly basis. An evaluation of the popularity and success of the Minecraft Club during the holidays will determine whether this continues.

How was the activity relevant to your professional practice as a librarian for children and young adults?
I have been very interested in getting a Minecraft Club up and running in the library for some time, both as an addition to our usual school holiday program, but also as a means to engage with a wide variety of ages during the holidays. Our general holiday sessions tend to attract five to nine year olds and while Minecraft appeals to this age group, I also hope to attract the ten to 15 year olds that do not frequent the library during school holidays to the same degree. I also hope that those children that do not have access to a computer in the home will be able to experience the game and share this experience with their peers.

Were any gaps in your knowledge revealed? How might you fill those gaps?
There were (and are still!) quite a few gaps in my knowledge in regard to the installation of a game such as Minecraft onto a LAN server. I am hoping, as the holidays approach, I will have a better understanding of the game and with the help of our library student trainee, I can develop the skills needed to run the Minecraft Club successfully. I am also counting on the kids that will come along being knowledgeable about the game, and I am sure I will pick up tips as I go along.

Minecraft is not just a game; that is obvious by the number of schools that use the Minecraft Edu version. The capability to engage children in learning via a game is such a powerful tool. The children are using a variety of concepts and skills and developing these skills while having fun and as Tromba (2013, p.22) stated in an article about teaching with Minecraft, it “is a great way to build teamwork and to build community”. Children, at the present time, are more than comfortable learning and playing in a digital environment, they are confident in this world and they enjoy a challenge. In Minecraft, children are having to read and write, solve problems, work in teams, use maths concepts, all while ‘playing’ the game; these are all skills that I am more than happy to encourage in the library.

References:

Cipollone, M., Schifter, C. C., & Moffat, R. A. (2014). Minecraft as a creative tool: A case study. International Journal of Game-Based Learning. (2). pp. 1-14. doi:10.4018/ijgbl.2014040101.

Gauquier, E. & Schneider, J. (2013). Minecraft programs in the library: If you build it they will come. Young Adult Library Services. (11). pp. 17-19. Retrieved from http://search.proquest.com.ezproxy.csu.edu.au/docview/1317657066?accountid=10344


Tromba, P. (2013), Build engagement and knowledge one block at a time with Minecraft. Learning & Leading with Technology, (40). pp. 20-23. Retrieved from EBSCOhost.

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